Opinion: Level-based Games vs. Open-World Games

Both kinds of games hold a special value to me.

Level-based games, like the old Mario and Sonic games, give me a sense of pride and satisfaction when I complete them. Heck, making any kind of progress in them feels great, and there’s a sense of accomplishment when even one of these levels is finished. Also, that means that the progress is measurable; every level you complete guarantees that you’re one step closer to finishing the game. Heck, I can tell if I’m getting close to the end of a game if I look it up, but that ruins some of the fun.

For open-world games, some of that satisfaction is gone. Sure, there’s a lot more to do. And it’s not all that difficult to keep track of what you’ve finished and how far into the main quest you are. I often feel overwhelmed, though… as if there’s too much to do. And for games like The Witcher 3 and Skyrim, yeah, there’s a lot to do. There’s nothing wrong with that… it’s just not always my style.

Bottom line is, I like both for different reasons. Open world games are something I can sink my teeth into and enjoy the world, while level-based games are still enjoyable, but something I can track and knock out more quickly.

Which kind of game do you prefer? Or do you prefer other varieties of games? Let us know!

– Josh

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